Why Frozen Is So Overrated

Elsa & Anna, Frozen

This article/rant was originally written for Uproar Comics.

I know it’s been a long time since Frozen came out, but I still hear about it almost every damn day.

First of all, I want to be clear: I did not hate Frozen. It’s fine. It’s okay. It’s decent. But that’s about all it is. The reason it annoyed me so much has more to do with the hype around it and garbage claims, such as it being a new classic and the best Disney film since The Lion King, than the film itself being bad. I went into it thinking it was going to be pretty damn good, at least. I then spent the entire film thinking ‘When does it get good?’ until the credits started to roll.

I enjoy a good, clean, innocent animated film about as much as I enjoy a good Die Hard or Superman or Batman Begins, so it’s annoying when they overreach and don’t quite make it. Now that I’ve reached my weekly quota of ‘annoyed’s, here are the main things that got to me. Remember, I could also point out things that were good about the film, but this is about the things that contribute to it not being nearly as amazing as a surprisingly large number of people seem to think…in my ever so humble opinion…

Spoilers ahead (obviously)!

First of all is the spark of the film’s conflict. Elsa, a little girl imbued with some kind of ice magic, accidentally shoots her little sister, Anna, in the head with said magic. This results in…brain freeze? The parents, after bursting in with ‘What the shit have you done this time?’ already on their tongues, take Anna and Elsa to a family of rock trolls. The old man of the family is the typical wise character who is the only person who can help.

His solution is to take away Anna’s memories. She won’t even remember that Elsa has this ability. Apparently this is ‘for the best’, because although Elsa has the power to create ice and snow from nothing, the power to say ‘No I won’t perform magic for you, Anna’ is beyond her grasp.

This is where my expectations of the film were challenged by the reality. The supposedly loving father proposes that, in order to prevent the danger that the troll tells them about, they’ll lock up the palace, fire most of the staff, and not let Elsa engage with anyone ever again. Not even her sister. This is a fantastic message to children, I think. If someone is different, shun them and lock them up. The final nail in the scene’s coffin was the supposedly ‘wise’ little troll saying absolutely nothing about this ludicrous idea.

Then, of course, after stating multiple times that she needs to learn to control the ability, they proceed to…do nothing at all to help her learn to control the ability. They even come up with a ‘cute’ rhyme about concealing and ignoring her powers! And it’s not even as though all this is portrayed as stupid/foolish/irresponsible/bad parenting!

The entirety of the problems in the film could have been avoided with some half-decent parenting and common sense. The whole premise of the intro scenes is that both children are completely and utterly isolated, even from each other, and again it isn’t shown as being wrong in any way, just a bit of a shame. Poor things.

And why does Anna keep trying to engage with Elsa? I’d have given up a long time ago on the moping older sister who seems to want nothing to do with me and just keeps telling me to go away.

Then the parents die. And who cares? Seriously? Does anyone actually care? They aren’t in it enough to care, and they do nothing worthwhile with the screen time they have, so who cares?

And there are too many songs, damn it! It must have been about one song every ten minutes. Considering each of those is a couple of minutes long, that’s a lot of singing, even for a musical animated film. Granted, I’m more used to non-musical Pixar films, but it seemed excessive.

And now we come to the ‘modern day’ and we’re reintroduced to the boy and his reindeer who somewhat pointlessly kicked off the film. And I kind of wish we aren’t. Kristoff talks to his reindeer, Sven, and then proceeds to talk back to himself on behalf of Sven, in a different voice. This is…horrifying. It’s not funny. It’s not endearing. It’s cringe-worthy, it’s weird and frankly, it’s creepy.

Kristoff, Olaf & Sven, Frozen

In fact, I’d go so far to say that the only amusing characters in the film are the Duke of Weselton, Olaf the snowman, and the shopkeeper near the start. Note how I say ‘amusing’, not ‘funny’.

Now, it’s coronation day, as Elsa has come of age. It’s not entirely clear what age this actually makes her, but since everyone in this kingdom is apparently American (except for the duke, who we’re meant to dislike, so naturally he’s English), we’ll say she must be 21. This makes Anna 18 years old. Anna bursts into yet another song. This time it’s about how she might meet ‘the one’ at the coronation. This is fifteen minutes into a film that has been lauded all over the internet and by critics everywhere as a big step for feminism. It’s a film where the princess (or queen) doesn’t require, or indeed have, a prince or knight in shining armour to rescue her. Yet it takes only fifteen minutes for one of the two lead characters to have a song dedicated to desperately hoping to fall in love.

And of course, she does indeed fall in love. She meets a prince, naturally, and falls in love there and then, and they get engaged the same night. Hans is, according to the Disney wiki, about 23. The film has no qualms with outright stating that he is a man. Not a boy or teenager. A man. Engaged to an 18 year old. There are worse things, of course, but it’s quite an age difference for a Disney film to have no problem with. Kristoff is 21 (remember that weird voice he puts on? …at 21 years of age…). He and Anna later fall in love. Better, but it still just has a slight hint of inappropriateness. Of course, if coming of age makes Elsa 18, then…well, let’s hope not.

And speaking of Prince Hans, I don’t like to be snobby or whatever, but teaching children that princes say things such as “‘cause, like…’ annoys me. And now I’ve surpassed my quota.

Next, due to a confrontation with Anna, Elsa decides that the way to deal with her problems and responsibilities is to run the f*** away. In the process, she freezes the entire city and the port. But it’s okay because, even though her worst nightmare has just come true, she’s suddenly happy. She’s all smiles and building snowmen. Snowmen that inexplicably come to life. ‘Cause it’s, like, totes believable (what? Princes talk like that, why can’t I?) that after more than a decade of trying to suppress the magic, one minute in the wilderness and she wants to test her limits. While singing.

And while I’m on that, I think the only reason the song that the film is known for (‘Let It Go’) is more than just decent only because (the quite amazing) Idina Menzel sings it. That said, it has grown on me a touch. A TOUCH!

Meanwhile, Anna decides that she has to go after her, frankly, complete b**** of a sister. Let’s remember that, at this point, Anna has spent more than ten years being told by her sister to ‘go away’. Isolated from her and because of her. She brings the news of her engagement to Elsa only to be told the marriage won’t happen. Not because of the age difference or the fact they’ve just met, though. Because of Elsa’s own issues. And now, Elsa has frozen the whole damn place and run away, leaving Anna to manage the entire kingdom and deal with the people who think the family is cursed or monsters. So I think the insult is fair.

But despite that, Anna goes after her, leaving Hans in charge. Yes, leaving a man she met just that day in charge of her entire kingdom. Smart. Then of, course, when Anna’s horse returns without her, Hans leaves too. Who the absolute hell is in charge then?!

What is Elsa meant to be here? It’s hard to feel sorry for her when she’s so busy feeling sorry for herself. She’s too selfish to care about her sister, though she happily uses the excuse of her running away being for Anna’s sake. She endangers who knows how many people in her running away. Hits Anna with her ice magic again, though accidentally. She even creates a snow monster to throw Anna and Kristoff out of her new ice palace, and the thing arguably tries to kill them.

It seems to me that she’s meant to be some variation of the typical evil witch/queen. Which is quite good, if it’s the case. To have one of the two main protagonists verging on becoming bad, even if there’s never any real chance of it happening.

There are a couple of places where the film tries to use…I’m not even sure what term to use. Young person…internet language? Kristoff is given just enough time in the midst of some action to say ‘well, that happened’. Okay… That’s, what…amusing? Was I supposed to find that funny? That meaningless statement?

Next, because Anna is visibly affected by Elsa’s unintentional attack, Kristoff takes her to the rock trolls. Apparently they took him in when he was little. He doesn’t seem to put two and two together, however, and work out that the two little girls he saw the trolls heal that time are the same two he’s helping now.

Naturally, their arrival sparks off another song. This time, the rock trolls are assuming that the two are in love and try to marry them. Since the big thing about Frozen is the whole empowered females and no man to the rescue stuff, why are there these other ridiculous tropes? Why is it okay that the trolls assume that Kristoff just happening to be in the company of a female means that they have to get married? Not to mention the usual tired crap where said female is perfect, while the male, simply due to being a male, needs no end of ‘fixing’.

I could keep picking out little things such as the treasonous act of imprisoning the queen, but I’ve covered the main irritants.

There are, of course, good things about the film too. The snow looks nice. I liked how Hans turned out to be a villain and not the stereotypical prince charming. I particularly liked the twist on the typical act of true love being the only thing that could save Anna. Not only was it not that kind of love, but the act was performed by Anna herself to save her sister’s life. And that scene was done pretty well, too.

Elsa & Hans, Frozen

Overall, I was fairly disappointed, and intended never to watch it again. Only being asked to write this made me watch it a second time. I did enjoy it a little more the second time round though.

I could have gone into the more potentially serious repercussions of making out that this film is such a big step for feminism, but there are plenty of better-written blogs already out there dealing with such things. Besides, as a man (yes, I’m sure you’re surprised that a man just ranted for 3 A4 pages about a Disney animated musical), I’m not in the best position to argue about these things.

I don’t normally do it, but I’ll give it a rating, since I have now ranted about it at length. It gains a point for the twist on the act of true love. It gains a point for Idina Menzel. It would gain another point for what appears to be a gay couple and their children, but there seems to be a lot of argument about whether this is really the case. The fact that Disney doesn’t have a great history of being quite so…open-minded does seem to make it less likely, but I’m fairly sure they did sneak in their first gay couple, even if the shot was only about a second long.

6/10

P.S. Tangled was much better!

Dragon Age: Inquisition

Dragon Age Table

I never expected Inquisition (see what I did?!) to be brilliant. I didn’t expect it to be BioWare back to form. And it wasn’t. But it was pretty good, and in some places very good; it was certainly a big improvement over Dragon Age II.

I bought Dragon Age: Inquisition on release day and have been taking my time with it so that, by the time I embarked upon the final mission, I’d finished all the side quests. I did manage to miss one party member, though, due to not discovering that Orlais has two upper levels until hour 101. I finished it on New Year’s Day.

I’m not entirely sure what to think. I wrote a blog for Uproar about Bioware and mentioned how this game could remake or break the developer. I think, on the whole, it has done them good. They still made some of the same mistakes they did with some of their past games, but mostly they did a good job.

First off, the voice acting was pretty good – nothing special, but good – for all but one character: your own. You choose between one of two male voices when you start – an American one and an English one – and I assume the same goes for female builds. I chose the English one, because American doesn’t sound right in fantasy to me. What a mistake. Flat, boring, unemotional for the most part. When he did put emotion into things, it was all over the place. He’d sound accusing, angry, surprised or confused, when he was meant to be anything but. Mostly, he just sounded like a dimwit – not how you want your Inquisitor to sound. Compared to the very good voicing of Hawke in Dragon Age II, it was a big step back.

Perhaps the most impressive aspect of the game was the world itself. The areas you can travel to are both huge and varied. One of the worst things about Dragon Age II was the blatant reuse of areas, one lesson BioWare clearly learnt well. No one area looks like another, no matter how small, and the environments are varied enough – even the similar ones – that you could tell where in Thedas you’d been put if the game launched you there randomly. The detail in most of these environments is impressive too, given the size. Except the desert. That’s far too big to be so empty.

Dragon Age Dales

The combat is pretty much the same as it was in Dragon Age II, except instead of mashing the attack button, you simply hold down the right trigger and the fighting is done for you. Overall, it’s fine, though the blows just don’t feel like they have the impact that they did in the previous game. You feel more like you’re swinging a fish at the enemy instead of a sword. And the top-down view thing is entirely pointless, at least on easier difficulties.

Then there are the downsides. The AI is terrible, with the party members getting stuck or deciding to stand still and not follow you (which means if you switch to them thinking they’re right behind you, you’re transported miles away and then your previous character is teleported to them). In fights, some of the ranged characters would run right up to enemies to attack them…from range. Given that ranged characters have less defences and lower health, this was quite irritating. Not to mention moronic. But BioWare decided that we didn’t need the detailed character behaviour options that helped make Origins so good. Basically, you can tell a character to do what another does, or do their own thing. The former means that they totally ignore enemies who attack them, and therefore die a lot.

Enemy spawning is very annoying. If you wipe out a group of enemies, don’t look over your shoulder as you walk away, or they’ll have respawned again. That’s if you survived the encounter. Not because the enemies are tough, but because of the glitch that causes your character to run into an enemy and then launch into the sky and plummet back to the ground.

Glitches being another irritant. They are mostly small, and BioWare did fix the worst ones. I missed a lot of what was happening for first several hours because dialogue would often freeze, and I would have to press the skip button so that I wouldn’t be left with someone just staring at me in silence. That of course resulted in me missing lines. When it happened multiple times within a single conversation, I was left clueless.

And what about the lies BioWare told? There were a couple of things they claimed would be in the game – and claimed very close to release – that aren’t. While this is pretty typical of BioWare, that doesn’t make it acceptable. The main thing I remember is them saying how once you liberate a keep, you would decide what kind of keep it should be. You don’t. At all. It doesn’t matter, but it annoys me that BioWare are so changeable and liberal with the truth.

Their claims of all these hard decisions is perhaps the chief example. They say that every time, of course, but usually there are hard choices. They said these would be some of the hardest yet, that there would be no easy or ‘right’ choice. Well…where the hell were they? The hardest choice I had to make was deciding whether I should take Solas or Dorian on missions. The only other thing that was hard was a choice regarding Blackwall, and it seems like both options turn out exactly the same anyway. They used an example in one gameplay video of a village under attack at the same time as Inquisition forces, or something like that. The choice was between helping the Inquisition and helping the village. Nothing like that ever occurs in the game. Ever. This is the culmination of two other games, with the fate of the world in the balance, and there isn’t a single hard choice.

Which reminds me of the video where they showed how, on approaching enemy forces, you could set fire to their boats so that they couldn’t escape. They said there were be things like that throughout. There are not.

There’s no actual danger. There is one point at which your enemy, Corypheus, launches a devastating attack on the Inquisition, but other than that it’s an easy ride. No party members are ever in any danger, where they could be killed off. Again, this is unlike gameplay videos and trailers suggested. Which reminds me of just how many scenes from trailers and gameplay videos never made it into the game. Good scenes. Dramatic scenes. Did BioWare have to decide between delaying the game and cutting a load of it out, and chose the latter? They certainly seem to have bitten off a hell of a lot more than they could chew.

Overall, I’d probably give Dragon Age Inquisition a maximum of 7/10, and I would recommend it. But it suffers from BioWare’s continuing cluelessness. This isn’t the end of my review/rant, but everything from here on will be full of big spoilers.

I used the Keep thing online to make all the choices that I made in Dragon Age Origins and DA2, which weren’t saved to my Origin account for some reason. Most things seemed to make little to no difference, but I wanted to have Alistair in my game, so I chose to have the Hero of Fereldan kill the archdemon, and Alistair rejoined the Wardens. So he was indeed in my Inquisition playthrough, and turned out to be a fairly important part. However, after he played his part, he left to return to the Grey Wardens at their headquarters. I thought that this was to get their help with the whole world ending crisis thing, but apparently not, because he never came back and wasn’t mentioned again until the credits.

Another familiar character to make an appearance is Hawke. This was handled incredibly badly. It was built up to be a big surprise, and yet just as I was about to meet him, the game asked me if I wanted to use Hawke’s default appearance or customise it. That’s like taking someone to a surprise birthday party and then at the door, telling them you hope they like surprise parties! Why the hell didn’t they just do that at the start of the game? And then there’s Hawke’s end. You have to choose between him and Alistair – I suppose that could count as a hard decision, but it makes the most sense that Hawke be the one to die, so it isn’t. And so the hero of Dragon Age II is given a pathetic, badly-animated non-death. He runs at the enemy, and then we just assume he died. Brilliantly handled, as always, BioWare. Because who cares about a character you not only spent tens of hours with, but controlled the whole time?

Then there’s the end. A weaker, more empty and all-round crap ending I haven’t witnessed for a long time. It kind of comes in two parts. First there’s the final fight against Corypheus and his dragon. Morrigan takes on the latter with her new dragon shapeshifting powers…and loses. So much for ‘I can match the dragon’. Then you just chase Corypheus around, hitting him. It’s not even a hard fight. All the dragons in the game were harder. The nightmare demon thing in the Fade was harder. Then after the fight there’s a cutscene of the Inquisitor creating a rift to suck Corypheus into the Fade. It’s not remotely dramatic or climactic. It doesn’t even make sense to me. He wanted to be in the damn fade, and you JUST PUT HIM THERE! I know the suggestion is that he’s dead and not there physically, but… Oh, never mind.

Dragon Age Inquisition

Before this, you’re told that Inquisition forces can’t assist you. They’re on their way back from another fight. So exactly what was the point in building the Inquisition? Really? In reality, all it took to defeat Corypheus was for Morrigan to get her dragon power and the Inquisitor to swing his sword a few times. In the end, the Inquisition just seemed kind of pointless.

So unlike Origins, where there’s a huge battle at the end and all your companions are up to their eyes in it, this (again, the culmination of two games and with the fate of the world in the balance) end with me, a dwarf, a knight, and an elf against an archdemon-a-like and a darkspawn magister god-wannabe. So after you defeat him, suddenly all your other companions appear from nowhere, along with random Inquisition soldiers – including a scout who was the only one there with you when you caught up to Corypheus, AND THEN DISAPPEARED! Oh, yeah, big heroes.

Then part two of the ending is back in Skyhold, where there’s a party. After the Inquisitor stands and stares at people while they applaud. No Cassandra next to him, of course. The other advisers are there, but one of the two that created the Inquisition is down with the unwashed massed. Makes sense. I suspect this is BioWare pretending that they learnt from the atrocity of ME3, and wanted to give closure for the party members. They didn’t. It’s weak, empty and pointless. You basically go between them all to get a few lines of conversation from each. It’s for appearances and nothing more. It’s not even done well. Where are all the characters that you met throughout the game who aren’t companions? Where’s that little dwarf scout? Where’s Dagna? Where’s that mage leader, etc., etc.? Where’s Iron Bull’s company? He made a big deal out of saving their lives, and yet they aren’t there when he turns up at the end to pretend he actually did something to help, and they aren’t there with him celebrating. It’s pathetic.

Then after that, it just…ends. Nothing about the final fight or the ‘end’ actually feels like the end of a game. There’s no aftermath, no picking up the pieces, no drama. You can continue to play after the credits, but there’s nothing new, nothing has changed. It just adds to the empty feeling, especially if you’ve finished all the side missions.

There’s an after credits scene that seems to partially explain something Solas says after Corypheus is defeated, and perhaps sets up Dragon Age 4. It seems he is in fact the Dread Wolf, but I don’t really understand. I thought the Dread Wolf was a trickster who…well, tricked the other elven gods, and yet he seems to be just like we knew Solas to be. And what happens at the end? Does Flemeth/Mythal possess him, or does he kill her, or…what? I suppose it’s meant to be confusing and a tease.

So I think that’s about the end of my ranting. I actually thought less and less of the game as I wrote this, and more things came to me. This certainly isn’t an exhaustive list of my problems with it, nor indeed the things I liked about it, but it’s long enough already, and it’s hard to properly review a game that lasted 107 hours. It was a good game, but not nearly good enough to make me think BioWare are back on track. I won’t be buying their next game.

Frozen Croods

Having watched about twenty minutes of The Croods last night, before having to turn it off because it was so incredibly boring, I am now thinking about writing a blog detailing just why Frozen is so grossly overrated. I my ever so humble opinion, of course.

So, I will do that. But not now. Just thought I’d say…that I will.

EDIT: I have now written said rant about Frozen. I have posted it over at Uproar Comics’ blog, here.

Frozen

Reminiscence and Ranting Ramblings

I was awake until about 3am thinking and ranting to myself. While Kira decides what she’s going to do next, here is a diluted version of my ramblings:

Somewhere around this time in 2007, I was leaving college with a shiny HNC. Unfortunately, that was the highest qualification the college was allowed to give us for the course – Interactive Computer Entertainment (ICE) – even though it was, according to the lecturers, a degree-level course in terms of modules and other terms I didn’t understand. But anyway, I had one. With distinction. That’s a lie. We could only pass or fail the course, but I got plenty of distinctions in the individual assignments, so it’s a lie I will perpetuate in a self-important manner.

From here, I went into Incubation, which is basically an office run by a company called NORIBIC, for start up companies. I was going to make games! Computer games, obviously. There were two of us, and neither of us could program, but that didn’t matter. The course coordinator, who was a programmer, told us to get on with the 3D side of and he would do the programming for us when it came to it. For the purposes of this rant, I shall call him Dick, which is a completely random name, and certainly not chosen for reasons that shall become apparent.

So we got to work creating. We would make a demo of one or two levels as proof of concept, and try to get funding with it. Then we needed programming. We had characters animated, but we needed them to walk about. We needed scripted events. So we asked nearly every day for about three weeks, until finally Dick came to ‘have a look’. By this time I had blindly stumbled my way through some of the programming and got some switches and whatnot working. He looked at this code and all was well, apparently. He then went to have a look at the built in code to see how he’d go about doing what we needed.

He stared at the code. He stared at the code some more. He drummed his fingers and stared at the code. He sipped his coffee and stared at the code. Then he said, ‘I don’t know what any of this is’, and walked out. And that was the last we saw or heard of Dick concerning our programming.

So that was that. All that time. All those months. It must have been at least a year we were working on everything, and Dick pretty much destroyed it in one move. We could have perhaps found a programmer from somewhere to do what we needed done, but we let ourselves go into a downward spiral of crappy game ideas that only postponed the need for a programmer, and then my partner disappeared to Belfast without a word and I never saw him again.

In hindsight, I realise I was the only one taking it seriously. He was only there to feel like he was doing something with his life, without actually doing anything with his life. So I don’t know what would have happened even if Dick hadn’t exaggerated his skills and willingness to help.

So I’m left with dozens of 3D models I can’t use for anything, and that no one else can use because they had to be so low poly in order to not crash the crap game engine we were using, and questions of ‘what if’. We worked on three games in the time we had, and two of them would have been pretty damn good, if I do say so myself. But it wasn’t to be.

At least the memory of Dick led me to the memories of the ICE course, and how much I enjoyed it. I went from knowing just about nothing about game design to being one of only six people to pass the course, getting distinctions and merits left, right and, on occasion, centre. Mine became the name most called out in class when people were in need of help, rather than the lecturers’. And perhaps the thing that raises a smile most when I remember it: the music assignment. I put together a music track for our main music assignment and when the lecturer heard it, he told me I wouldn’t even get a pass. It was too late to change it, so I just submitted it. Then came the day we had to go and collect our assignments. I went in expecting the fail he told me I’d get only for him to ask to shake my hand, and give me the only distinction that he’d given out that year. Apparently the write-up that accompanied the music track changed his mind. And now…I am a writer.

Anyhoo, luckily for all of you, some unfortunate news while writing this has ended my urge to write anything or rant any further, so…bye.

Pawbones

Get it? It’s a play! A play on words! Sawb…oh never mind, it’s not very good.

[angry-rant] My dog has a suspected metacarpal fracture, and needs surgery. She needs surgery because it’s two little toe things that are fractured, rather than just the one, and so if it’s put in a cast and left to heal, the wrong bones might fuse to the wrong bones. We have no idea how she did it, which means we don’t know how long it’s been fractured, as it might only now be getting sore for her after who knows how long.

The vet doesn’t have the expertise or facilities to do it herself, so she rang up the place that does it. They said no. She was surprised. She left it that we had their number and we would try to arrange an appointment ourselves. So we rang this morning. They have a slot on Friday and could take her then.

Could. But won’t.

Any why won’t they take her? Just in case one of their own clients needs the slot!

What a pitiful excuse for a vet. Of course, that’s not the entire reason. The other part of it is that – despite the fact that our vet said we could afford to leave the surgery for a month maximum, but if it was her dog, she’d make sure it was done within two weeks – the woman said that it needed to be done sooner than Friday.

So the logic, then, is that she could be taken on Friday, but it should be done earlier, so she won’t book her in, thus leaving the dog with no surgery at all. Genius. That makes perfect sense, right?

What an absolute disgusting disgrace of a vet.[/angry-rant]

In other news, I’m going to build a shed.